Kingshot Viking Vengeance: Maximize Scores, Wave Tactics & HQ Ratio Guide
Alternates every Tuesday/Thursday (bi-weekly). Unlocks at Town Center Lv.7+. Consists of 20 waves of Viking attacks. Choosing a difficulty slightly above your current power is recommended.
Defend your own city + reinforce allies. Reach ≥50% kill rate for max points. High scores depend on troop allocation, dynamic reinforcement, and HQ optimization.
Vikings stop attacking your city after it is breached twice; immediately recall troops to reinforce others. For Elite Waves, the reinforced target must be online, otherwise 0 points.
Recall all troops and share coordinates for easy reinforcement; do not heal Infantry/Cavalry during the event; join an active Alliance and prioritize online/nearby allies.
Use "Alt accounts": Send all troops out on alts and reinforce them with your main (to claim 100% kill points). If you cannot send all troops, prioritize sending out Infantry. Keep your 3 strongest Heroes at home.
Event Rewards & Benefits
Viking Vengeance is a primary source for F2P players to obtain "Governor Gear" materials in the late game.
High rankings provide a steady supply of [Polishing Solution] and [Hardened Alloy], plus some [Design Plan], essential for high-level Governor Gear upgrades.
The 3rd skill of the expert [Baldur] is effective in defensive battles, providing extra event-related gains—a hidden key to maximizing rewards.
Scoring Mechanism Guide
| Dimension | Core Logic | Practical Advice |
|---|---|---|
| Home Defense | ≥ 50% kill rate = Max Points | Once you hold the line, you get max points! Send extra troops to reinforce allies. |
| Reinforcement | 50% of the reinforced player’s score (by contribution) | Reinforce "Online" and "Weak" allies; the higher your kill contribution, the more points you get. |
| Post-Breach Support | Support others after your city fails | After being breached twice, Vikings stop attacking you. Send all 6 squads out to reinforce allies to keep earning points. |
| Alliance Bonus | Online bonus during Elite Waves (7/14/17) | Must reinforce "Online Players." Alliance total score multiplier increases with the number of online members. |
Hero & Troop Allocation
Keep your 3 strongest Heroes at home; they are the key to ensuring your own city is not breached.
Send all Infantry/Cavalry to reinforce allies; keep all Archers at home. If you have too many troops to send, prioritize sending out Infantry.
Wave-by-Wave Tactics
Key Action: Prioritize reinforcing players who sent out their Infantry/Cavalry; prioritize online players.
Send all Infantry/Cavalry (max 6 squads) to reinforce allies
Leave only Archers + Heroes at home (0 Infantry/0 Cavalry), so reinforcements’ Infantry take the damage for you.
Recommended Infantry:Cavalry ratio = 5:5 or 6:4 for online targets
Check if the target is online before attacking. Vikings march slowly in these waves, allowing time for manual redeployment.
Reinforce HQ immediately after waves 9/19; recall immediately after settlement
HQ Captain must be the player with the highest rally capacity. 0 Archers; see ratios below.
HQ Waves (10/20) Ratio Details
The core of HQ defense is to ensure it is not breached. Wave 10 focuses on max damage; Wave 20 on survival.
Enemies are weak. Cavalry have higher output frequency than Archers, ensuring a higher kill contribution.
Enemy damage spikes. Must stack Infantry to tank; otherwise, the frontline Cavalry will fail as the front collapses.
